Heading toward Christmas in this high tech era of highly sophisticated and extremely realistic sports game toys, I am blown away by their contrast to the things we used to purchase and improvise as games and means to the same competitive ends back in the late 1940s and early 1950s. Our games required our use, either or both, of those fine old qualities known as imagination and/or skill – and I mean skill that went beyond our dexterity with finger manipulations of a control device attached to a TV, computer, or game box screen.
As most of you older kindred spirits already know, we didn’t have that kind of game set-up help back in the day. We had to imagine what we were doing and we had to visualize all the pictures that now appear graphically on the digital game screen. Our screens were, for the most part, simply rolling through our brains as we escaped into our own little game trips away frm the mundane of everyday reality.
The baseball pinball game shown here is an exact replica of my chldhood buddy from way, way back. My brother found it in a flea market and gave it to me as a Christmas present a few years back. I’m not sure what happened to my original game, but it most likely suffered the same fate as all my other childho0d things. Whenever we stopped using anything back then for very long, our dad quietly just threw these things away without uttering a word to anyone. As a result, I have few things, other than books, that remain from childhood. Dad didn’t dare throw out my books. He knew I always came back to them.
I got pretty skilled at the pinball game. I can still play it pretty well too, but nothing like I did at age 10 to 12. Back then I could almost will that little metal ball into the home run pocket when when I needed it to go there.
Another low tech game held my interest for a short while, but its lack of improvisational opportunity soon put it on the boring shelf. It was called “Foto Electric Football”, a game which allowed you to insert offense and defense pages into an upward shining light box that illuminated how certain plays turned out against certain defenses.
The big game back then was that vibrating football contest by Tudor that came out in 1947. Little metal players lined up and vibrated down a metal field until contact with an enemy player tackled them at the new yard line of progress. It was fun for a while. You could bend the little vibrator reeds under your running backs to make them turn at the line of scrimmage, but that was about it. Sometimes your runner would get turned around and run toward your own goal line for a safety. That sucked. Plus, it was too much of a hassle to keep setting up twenty-two players at the line of scrimmage after each completed play. That being said, it made my Christmas one year as a gift I knew was coming. My anticipation of that game was far greater than the playing of it could ever hope to be. Sort of like marriage.
Finally, a game came along that remains with me to this day in computer form. In 1951, the APBA Game Company opened shop in Lancaster, PA with a card and dice baseball game based upon actual major league teams and players. It was totally structured upon realistuc probabilities in a complex array of actual game situations. You had to bring your own theatre of the mind to get a good picture, but that was never a problem for a lot of us back in the day. We lived in our dreams. Besides, with APBA, the heart of the game was then, and is now, its dynamic similarity by play outcome to what actually happens in a real baseball game. Because of APBA, I never got lost in the Stratomatic Baseball Game of similar, but less complex probability roots.
APBA was just a high tech game waiting to happen. I’ve been playing its computer version of baseball since the mid-1980s. It’s simply a place I go whenever I need to take a vacation from this little, no-fun, no sense of humor world we’ve created all around us. It’s not my only mental retreat, but it is one of my most enjoyable destinations.
Merry Christmas Dreams, everybody!













